Saturday, June 23, 2012

Playstation Mobile development

[PSM]
I've started using the Playstation Mobile(formerly known as Playstation Suite) sdk since the open beta release and it is very interesting sdk to work with. At first theres been a few rough edges here and there but then again, it is in open beta so who could complain :D. Plus it's free to use during the beta phases. The only difference it will make between the release and the open beta is that sdk tools would be free to use, along with the simulator and the connection to the playstation vita will be disabled until you buy the license for $99/year.

 Having used the sdk for a few weeks, I made a game demo. I named the game "Veharlek"(this sounded like a language from another planet is what i thought it would sound cool :D ) so I'll be refering to the game demo and all future reference to it as simply Veharlek.

[VEHARLEK]
Veharlek is a racing game based on the top down view such as death racing or the first grand theft auto. The following is the features I plan to include:
  • physics
  • ai system
  • battle modes
  • multiplayer battles
  • stage story mode
Veharlek now has an ai system based on the SharpSteer which is a port of the open source ai framework OpenSteer  created by craig reynolds for the XNA framework which I ported to the PSM Framework. So far this is what I came up with:


ai in action

And here is a youtube clip
                                         

Basically what's shown here is the green triangle(seeker "vehicle") trying to find a goal which is not shown(working on that) and the red triangle(attacker "vehicle") trying to stop the seeker in its tracks.

Implementation of the sprite system is not fully compliant with the current draw engine so that's what I'm going to be working on.



No comments:

Post a Comment